Fable 2
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Ok, finally finished up most of the pre and post-main story quests, and it's time to take a look back at the highs and lows of Fable II.

The good
Loved the game world. It felt rich, and each town, if not each NPC, had it's own personality.
Combat was easy, and fun to learn. I tried to stay away from magic at the start, but learning how to use the spells together became the most interesting part of it. They really invited you to take advantage of all three styles.
The companionship that Bosco (my dog) provided along the way, while not the great endearing love that the devs might have wanted, was a welcome addition, and one the surprisingly grew on me as the game wore on. It was interesting how many times I stopped to let him catch up, even though there was no danger of losing him. A fun add-on, but the next guy that tries it is going to look like a copycat.
Loved the Zelda-esque quests that became available after the main quest line was completed. Just have to wonder where they were the rest of the time. Granted, they DID feel like they were ripped right out of Nintendo's series, but they were still fun.
The graphics worked for what they were going for, not unlike WoW. The machine is capable of more, but the colors were rich, and everything seemed like it fit in the game world.
Real estate.
Six women lesbian orgies.

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