Game Design
Submitted by DibO on Wed, 10/29/2008 - 14:25
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A pair of blog entries, along with my own Fable II experiences, got me thinking today, and that's never good for my loyal readers. You can start by reading this (the Fallout 3 entry) and this before continuing.
The question these two articles presents is: how responsible are we as gamers for the enjoyment we get out of the games we play? Both authors noted how they had to shift their views of the game in order to fill in something that was missing for them. Is this a consequence of some lacking in the game's design? or is it an opportunity for the game makers to make the worlds they truly want to create?